e-safety

Paese, Città/Regione

Paese: 
Estonia
Città: 
Pärnu

Organizzazione

Nome dell'ente o associazione: 
Pärnu Koidula Gymnasium
Contesto dell'ente o dell'associazione che presenta il progetto: 
School

Sito Web

https://koidulaharidustehn.wixsite.com/e-safety

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Acconsenti al trattamento dei dati personali?: 
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Tipo di progetto

Educazione fino ai 18 anni

Descrizione del progetto

Description Frase (max. 500 characters): 

E-safety learning material through programming (BeeBot) and creating app (AppInventor, AnkiDroid), from high school student to primary students

Project Summary (max. 2000 characters): 

Different searching research said that our children used more and more virtual social networks (EU Kids Online 2010). 59% of students have own profile in networks. In Estonia the students ages 10 -16 spend their time average 5 hours by day. This is the reason why our students had an idea to create interesting and useful e-safety games.

The project idea is to share e-safety knowledges from high school student to primary student through the different activities. The main purpose to teach smaller students behaver in cruel (if you don’t protect yourself) world, get to start of possibilities to get hurt. The project consist of three different e-safety games, made by students. The First game - How to use: 2 teams, both have own game boards (different color, 3D printed and consisted of geometric shapes). The team have to pick up the same colored shapes what  are located on the main floor board. The  Quiz created in GoogleForm and students would solve it in tablet. The game buttons - Bee-Bots, every right answer (give 3 BeeBots steps on the floor board.

Second game – AppInventor game, phone solving.

Third game – e-safety question in AnkiDroid. 

Da quando è funzionante il vostro progetto?

2016-11-01 00:00:00

Obiettivi ed elementi di innovazione

The project idea is to share e-safety knowledges from high school student to primary student through the different activities. The main purpose to teach smaller students behaver in cruel (if you don’t protect yourself) world, get to start of possibilities to get hurt. The project consist of three different e-safety games, made by students. The First game - How to use: 2 teams, both have own game boards (different color, 3D printed and consisted of geometric shapes). The team have to pick up the same colored shapes what  are located on the main floor board. The  Quiz created in GoogleForm and students would solve it in tablet. The game buttons - Bee-Bots, every right answer (give 3 BeeBots steps on the floor board.

Second game – AppInventor game, phone solving.

Third game – e-safety question in AnkiDroid. 

Risultati

Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
This project noticed in Estonian own made game competition “Mängumaraton” 2017. The students (who made these games) played e-safety games in different Estonian primary schools: 1) The primary school students liked the games (e-safety quiz and BeeBot programming), it’s like floor board game 3) All students had new knowledges of e-safety 4) The primary students had new knowledges through the integration of subjects, the interesting activities (BeeBot moving, geometric shapes, how to get right angle degrees etc 5) The students had experience to make questions and create interesting activities for younger students The students had good practice working with younger students as teachers
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 

Project team – 7 students. Practise in different primary schools (about 60 students). Them waited some schools who want to wide primary schools students network horizon. 

Sostenibilità

What is the full duration of your project (from beginning to end)?: 
Meno di 1 anno
What is the approximate total budget for your project (in Euro)?: 
Meno di 10.000 Euro
What is the source of funding for your project?: 
Altro
Note eventuali: 
Gymnasium
Il progetto è economicamente autosufficiente?: 
Since when?: 
2017-09-01 00:00:00
When is it expected to become self-sufficient?: 
2017-12-01 00:00:00

Trasferibilità

Has your project been replicated/adapted elsewhere?: 
Where? By whom?: 
-
What lessons can others learn from your project? (max. 1500 characters): 

It’s very important e-safety. Our world and communication works through the web, it’s very important to explain how to behaver in network world. This project helps to develop knowledges what I can do, what I can’t do in social networks and in Internet pages. E-safety integrated with different subjects - maths (geometric shapes, ankle degrees etc), simple programming (BeeBot), foreign language - question of e-safety, using new technology  - tablets, apps (AnkiDroid, AppInventor)

Are you available to help others to start or work on similar projects?: 

Informazioni aggiuntive

Barriers and Solutions (max. 1000 characters): 
-
Future plans and wish list (max. 750 characters): 
Visit different schools, play with younger students e-safety learning games. To develop skill to use technology, to develop the digital skills and have knowledges how safely communicate in social networks. Practise as teachers in different primary schools (about 60 students).

Paese, Città/Regione

Paese: 
Greece
Città: 
Thiva/Sterea Ellada

Organizzazione

Nome dell'ente o associazione: 
Kindergarten of Kaparelli
Contesto dell'ente o dell'associazione che presenta il progetto: 
School

Sito Web

http://europemix.wikispaces.com/

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Acconsenti al trattamento dei dati personali?: 
Autorizzo la FMD al trattamento dei miei dati personali.

Tipo di progetto

Educazione fino ai 18 anni

Descrizione del progetto

Description Frase (max. 500 characters): 

No mutter of cultural, religious, social and ethnic backgrounds we come from, we will break stereotypes in thinking and overcoming prejudices.

Project Summary (max. 2000 characters): 

The new era students and teachers experience today and they are going to live in later, demand tolerance, solidarity, mutual undertanding and this is possible only when we get closer and knowing to each other. Under this concept 10 European schools plan and develop this project in synergy, creating common goals and positive human values that coincide as European citizens. The overall objective of our project is to enhance the quality of the learning - teaching procedures and to improve the European dimension. In particular, by encouraging cooperation and contributing to develop professional skills of staff directly involved in the school education sector.Furthermore: Promote the values of European citizenship and social cohesion through the development of intercultural competence.Integrate special needs groups, immigrants and minorities to promote equality of opportunity.Using ICT to enhance learning opportunities.Integrate project activities in the daily activities of class.Promote interest in language learning to appreciate linguistic diversity.Gain self-confidence and autonomy through the project activities and foster a positive sense of identity. Learn how to study on a common theme; reflect on issues of common interest. Motivate students and teachers through innovative ICT tools (Wiki, Glogster, Animoto, Youtube, Blogs, Slideshare, Flipbook). Teach how to use Internet in a safe way.Establish stronger links among schools, local community and other local organizations to reinforce awareness of social structure.Promote health education, peace education, environmental care and sustainable development.Motivate teachers to personal development by exchanging teaching techniques.Present this project in the city we live through the TV, newspapers and internet. To share with as many people and to motivate teachers and students and others

Da quando è funzionante il vostro progetto?

2012-08-30 22:00:00

Obiettivi ed elementi di innovazione

Today's societies place great importance on the young people education. This project is expected to allow students to get the maximum development of intellectual, cultural and emotional needs on an individual and social level.
Europe is an example of tolerance, coexistence, and multi-ethnic richness. So the partnership activities will enable students to learn about each others cultures and customs. Both students and teachers involved in this project will be more motivated to learn other languages if they establish contact with native citizens.
Proposed activities will also promote communication, education in human values, development of imagination and creativity. Participants in this project will recognize and appreciate diverse social and ethnic groups and cultural characteristics, evaluating the differences and similarities with other groups and the need to respect human rights. Another result of this European collaboration is the ability to compare different methods of teaching of our educational systems and get a broader perspective breaking stereotypes in thinking and overcoming prejudices

Risultati

Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
We achieved a great cooperation and teamwork among all the participants. A high degree of dissemination activities through our wikispace as well via other media: newspapers, Local TV, Local Radio, e-magazines and web portals. So we succeed to promote an awareness of the importance of cultural and linguistic diversity within Europe, as well as of the need to combat racism, prejudice and xenophobia, to understand cultural and linguistic diversity, and to fight against racism and xenophobia. Most of our actions supported learners with special needs, and in particular by helping to promote their integration into mainstream education and training and we are happy with this, as well the promotion of equality between men and women and contributing to combating all forms of discrimination based on sex,racial or ethnic origin, religion or belief and disability. All our evaluation results are shown in our wiki space, measured with questionnaires to participants every 3 months: http://europemix.wikispaces.com/Evaluation
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 

Approximately 3.780 students, teachers, assistants, parents collaborated interacted for the best development of this project, using platforms like Wikispace, Glogster, Animoto,Youtube,Flipbook, Issuu, Skype, Google docs, Dropbox, Twinspace, Blogspot and e-mail communication.

Sostenibilità

What is the full duration of your project (from beginning to end)?: 
Da 1 a 3 anni
What is the approximate total budget for your project (in Euro)?: 
Meno di 10.000 Euro
What is the source of funding for your project?: 
Finanziamenti pubblici o privati
Il progetto è economicamente autosufficiente?: 
Since when?: 
2011-08-30 22:00:00

Trasferibilità

Has your project been replicated/adapted elsewhere?: 
Where? By whom?: 
In a conference in Bulgaria by the University, pedagogy department of Sofia. In a workshop in Portugal by Madeira public authorities. In a seminar and a study visit in Croatia by the Zagreb municipality
What lessons can others learn from your project? (max. 1500 characters): 

The success-key of this project we believe is the wonderful communication and the creative collaboration among the teachers of the 10!! Schools, which lead the initial planned aims and targets of this project much more higher.

Are you available to help others to start or work on similar projects?: 

Informazioni aggiuntive

Future plans and wish list (max. 750 characters): 
Two participants of this project keep going co-planning another plan. The rest of us we try to figure it out to join them focusing more on a e-safety common action plan co-working from a distance and keeping inspiring our students, local society and not only!

Paese, Città/Regione

Paese: 
Greece
Città: 
Thiva

Organizzazione

Nome dell'ente o associazione: 
Kindergarten of Kaparelli
Contesto dell'ente o dell'associazione che presenta il progetto: 
School
Specify: 
nothing

Sito Web

http://playle.wikispaces.com/

Legge sulla privacy

Consenso al trattamento dei dati personali
Acconsenti al trattamento dei dati personali?: 
Autorizzo la FMD al trattamento dei miei dati personali.

Tipo di progetto

Educazione fino a 10 anni

Descrizione del progetto

Description Frase (max. 500 characters): 

Preschoolers Play and Learn English in a interactive way

Project Summary (max. 2000 characters): 

When collaboration and work in synergy among 5 schools for 7 years is their new methodology of teaching, then they are always ‘hungry’ for ‘new stuff’ every year! So, we co-planned an alternative way with on-line and off-line activities for young pupils to know and love the target language through the realization of its importance and get joy of using effectively the ICT tools in order to achieve their little goals each time. Teachers supported children’s progress to higher stages aiming on each child’s language learning as it develops, and following his time needs.

Da quando è funzionante il vostro progetto?

2011-08-30 22:00:00

Obiettivi ed elementi di innovazione

We tried gradually to achieve specific targets in the school framework. For this we developed this project like this: Initial stage: New to English, we used simple language which was supported by visual materials, we expected that the pupils will eventually respond in the target language (English) providing a wide variety of activities that encourage interaction. Stage,2 –Becoming familiar with English, Here, single words are combined to communicate ideas. Basic communication and strategies are used in group activities or for simple interaction with other children. Stage 3 – Becoming confident as a user of English, Through different activities, both inside and outside the class, pupils have opportunities to practice English with adults and other children. Stage 4 – Demonstrate competency as a user of English, Pupils feel more confident in verbal exchanges and in collaboration with their schoolmates. Now they are able to explore more complex ideas e.g: a role play. Generally pupils used keywords & short sentences, enjoyed rhymes and action songs , developed listening skills in order to interpret simple instructions, learnt the names of common objects around them and expanded their vocabulary enjoying to listen to and dramatizing stories.

Risultati

Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
Pupils generally managed: To understand that language is something they can explore, play with, and enjoy. To develop and enhance social skills, a critical part of their lives. To Improve the understanding of their native language. To acquire the ability to communicate with people with whom without the knowledge of a common language would not be able to communicate. To enjoy learning another language. Even it was a pre-planned project by teachers, pupils achieved to improve skills and mainly motivation, so that to expand their project with more activities off-line, on-line than those we have planned and expected initially. They created extra pages in wikispace, concerning learning fields about Animals, Colors, Food, Plants, Shapes, Body. Extra page presenting favorite original GAMES pupils created in the classroom and another page including video about e-safety, an important parameter of this project. http://playle.wikispaces.com/Project+Evaluation
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 

Approximately 850 students, teachers, assistants, parents collaborated interacted for the best development of this project, using platforms like Wikispace, Youtube, Skype, Google docs and e-mail communication.

Sostenibilità

What is the full duration of your project (from beginning to end)?: 
Meno di 1 anno
What is the approximate total budget for your project (in Euro)?: 
Meno di 10.000 Euro
What is the source of funding for your project?: 
Altro
Il progetto è economicamente autosufficiente?: 
No
Since when?: 
2014-12-30 23:00:00

Trasferibilità

Has your project been replicated/adapted elsewhere?: 
Where? By whom?: 
In newsletters for educators as the best European project of the year 2012, by the British Council. In database for Good Practices for teachers as a national winner of Excellence and Innovation, by the Greek Minister of education. In the annual congress of INSAFE in Cyprus, as the 1rst winner of the video competition 2012: Connecting Generations. In the e-Twinning conferences of Portugal and Latvia, as the 1rst national winner. In the annual ceremony event , as one of the 3 winners of the European Language Label 2012, by the Greek National Agency, IKY.
What lessons can others learn from your project? (max. 1500 characters): 

We believe this project offers a great motivation to teachers who choose to teach English to young students and inspiration by the spontaneous activities students freely created.

Are you available to help others to start or work on similar projects?: 

Informazioni aggiuntive

Future plans and wish list (max. 750 characters): 
As this project was a plan developed from a distance, we strongly wish to meet each other face to face and discuss a farther step with new reflections concerning students teachers and local community. And what would we require to make this true? 5 travel tickets!
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