The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
Making Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards.
Older students guide younger students in how to program educational games by creating tutorial videos.
Older students assess and review the results (games) made by the younger students.
The students work collaboratively in mixed groups (Estonian and Norwegian students) in order to program and use educational games.
The students know the essential rules of netiquette and copyrights.
Project aims:
Making Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards.
Older students guide younger students in how to program educational games by creating tutorial videos.
Older students assess and review the results (games) made by the younger students.
The students work collaboratively in mixed groups (Estonian and Norwegian students) in order to program and use educational games.
The students know the essential rules of netiquette and copyrights.
Project activities:
1.Getting to know each other
Make Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards Cards contest.
Project logo creating.Creating project logo. Logos contests.
2. Make a game in scratch.mit.edu
Create mixed groups
The older students make tutorials for the younger students
Work in groups (teamwork), online meetings.
The students create games according to the tutorial-videos in February
3. Game testing
Test the games and assess the games, and the groups have to make eventually corrections
4. Game sharing
At the end of the project the students are supposed to share their games with their local school mates
5. Feedback and analysis
Websites:
http://codeadventure1.weebly.com
https://twinspace.etwinning.net/26577/pages/page/153863
Activities: https://drive.google.com/file/d/0B8V07eFAgBHKOHpCX0hfel9mLXlxcUZwbDBQaVh...
Tutorials (students (mentors) made) - https://twinspace.etwinning.net/26577/pages/page/173811
Christmas card (made international mixed groups) - https://twinspace.etwinning.net/26577/pages/page/153873
Feedbac to Christmas cards - https://sire71.typeform.com/to/AWdbgq
The best Christmas cards (voting) - https://twinspace.etwinning.net/26577/pages/page/228050
Padlets (groups) - https://twinspace.etwinning.net/26577/pages/page/228050
I group padlet - https://padlet.com/dayle237/4e24663wfn2e
II group Padlet - https://padlet.com/dayle237/pgwdso07mew4
III group Padlet - https://padlet.com/dayle237/qp9t4l9lop8q
IV group Padlet - https://padlet.com/dayle237/u8vi66c0p1ce
V group Padlet - https://padlet.com/dayle237/rhcg450n63et
VI group Padlet - https://padlet.com/dayle237/hwpuce9hf41t
https://twinspace.etwinning.net/26577/pages/page/153864
Overview of project - https://www.emaze.com/@AORCWTFRQ/codeadventure
The students should promote and achieve digital skills and foreign language competence to be competent citizens of the 21st century.
How to make coding as an useful and motivating activity by the use of collaborative work between Estonian and Norwegian students. The students gain new knowledge about different subjects through programming.
The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
Project memebers - Pärnu Koidula Gymnasium 10 students (active members), Peetri Lasteaed-Põhikool (25 students and 1 mentor), Norway 20 students and 3 teachers.
Scratch as main tool - study different subjects through the programing like foreigne language (English), having online meetings and chattings; e-safety (quiz), maths (different programing skills), art (ICT drawing), collaboration - mixed groups from Estonian and students from Norway etc