Fondazione Mondo Digitale
Via del Quadraro, 102 / 00174 - Roma (Italia)
Copyright © 2000-2010 · Tutti i diritti riservati.
Organizzazione con sistema di gestione certificato UNI EN ISO 9001:2008 / CERMET n.6482 del 26/04/2007.
Privacy Policy
E-safety learning material through programming (BeeBot) and creating app (AppInventor, AnkiDroid), from high school student to primary students
Different searching research said that our children used more and more virtual social networks (EU Kids Online 2010). 59% of students have own profile in networks. In Estonia the students ages 10 -16 spend their time average 5 hours by day. This is the reason why our students had an idea to create interesting and useful e-safety games.
The project idea is to share e-safety knowledges from high school student to primary student through the different activities. The main purpose to teach smaller students behaver in cruel (if you don’t protect yourself) world, get to start of possibilities to get hurt. The project consist of three different e-safety games, made by students. The First game - How to use: 2 teams, both have own game boards (different color, 3D printed and consisted of geometric shapes). The team have to pick up the same colored shapes what are located on the main floor board. The Quiz created in GoogleForm and students would solve it in tablet. The game buttons - Bee-Bots, every right answer (give 3 BeeBots steps on the floor board.
Second game – AppInventor game, phone solving.
Third game – e-safety question in AnkiDroid.
The project idea is to share e-safety knowledges from high school student to primary student through the different activities. The main purpose to teach smaller students behaver in cruel (if you don’t protect yourself) world, get to start of possibilities to get hurt. The project consist of three different e-safety games, made by students. The First game - How to use: 2 teams, both have own game boards (different color, 3D printed and consisted of geometric shapes). The team have to pick up the same colored shapes what are located on the main floor board. The Quiz created in GoogleForm and students would solve it in tablet. The game buttons - Bee-Bots, every right answer (give 3 BeeBots steps on the floor board.
Second game – AppInventor game, phone solving.
Third game – e-safety question in AnkiDroid.
Project team – 7 students. Practise in different primary schools (about 60 students). Them waited some schools who want to wide primary schools students network horizon.
It’s very important e-safety. Our world and communication works through the web, it’s very important to explain how to behaver in network world. This project helps to develop knowledges what I can do, what I can’t do in social networks and in Internet pages. E-safety integrated with different subjects - maths (geometric shapes, ankle degrees etc), simple programming (BeeBot), foreign language - question of e-safety, using new technology - tablets, apps (AnkiDroid, AppInventor)
Collegamenti
[1] http://2017.gjc.it/sites/default/files/screen_shot_2017-09-19_at_10.21.51.png
[2] http://2017.gjc.it/sites/default/files/screen_shot_2017-09-19_at_10.23.55.png
[3] http://2017.gjc.it/sites/default/files/screen_shot_2017-09-19_at_10.25.04.png
[4] http://2017.gjc.it/it/category/keywords-separate-with-commas/e-safety
[5] http://2017.gjc.it/it/category/keywords-separate-with-commas/programming
[6] http://2017.gjc.it/it/keywords-separate-commas/beebot
[7] http://2017.gjc.it/it/category/keywords-separate-with-commas/appinventor
[8] http://2017.gjc.it/it/keywords-separate-commas/ankidroid
[9] http://2017.gjc.it/it/keywords-separate-commas/learning-through-games