Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters):
Video storytelling can have immense impact on students’ motivation to learn, which is essential in learning a foreign language.
Italian students often find it difficult to communicate in the foreign language. Speaking activities in the classroom are often limited to a few drills or oral tests, because on the whole they are quite time-consuming. Moreover, students hesitantly take active part in class discussions.
Telling a story through a video can give voice to all students. When given a chance to express their creativity and work in groups, students' motivation boosts and also their linguistic competence improves. This type of activity has helped students develop new skills with the help of technology. The use of a digital tool has helped them overcome the fear of speaking and has triggered their natural desire to express themselves and their creativity. The final goal of making a video to be shared with others was very motivating and facilitated inclusion in the class. Students could learn a lot also about themselves and their learning style. They could negotiate content, decide the working procedure, get things organised on a practical level and proved quite autonomous in their learning process.
All students have significantly improved their pronunciation and fluency in the English language. The focus of the students' digital stories was mainly reflective and allowed them to incorporate background knowledge.
All students had great fun in learning and changed their attitude also in other class activities.
My role as a teacher in the classroom was essentially that of guiding and monitoring the various activities, helping students become more autonomous learners.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters):