Fondazione Mondo Digitale
Via del Quadraro, 102 / 00174 - Roma (Italia)
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The project is mainly about discovering the culture of European countries. It uses Scratch (programming language) as the main tool. The goal of the project is to create educational games or animations that students can share and play.
The main idea to prepare the student for real life, give the first skills in programming by developing logical and mathematical, creative thinking skills. The student solve different real life/school life problems by programming and collaborative working ( in project we have 10 groups - Estonia, Poland, France, Macedonia) students have possibility to work together and create games (http://scratch.mit.edu/projects/46371544/ [1]) , exercises (http://padlet.com/tiiule07/3b [2]) ,animation-game (https://scratch.mit.edu/projects/29228116/ [3]).
The project aims are:
to discover different cultures of Europe and share information (educational system, school life, free time), - to learn programming
The main instrument through the project was programming language Scratch - use used the scratch website.
Our students would to discover different cultures of Europe and share information (educational system, school life, free time), - to learn programming. The programming was integrated with different subjects like maths, art, design, ICT, languages, music etc. Very important was international collaborative work and knowledges through the partnership.
How we managed the project:
1. Getting to know each other 1.1. Preparing a Power Point Presentation: students are supposed to introduce themselves and present their schools – deadline: the end of November 2014 1.2. Making teams - deadline: the end of November 2014 1.3. Organising a chat session: students can ask some questions, learn about their hobbies, interests, etc., they work in teams - deadline: the end of December 2014 2. First steps in Sctrach, the topic of the game: Culture (geography, food, festivals, history, music, famous people, etc.) 2.1. Creating a logo of the project: each team designs a logo and post it, pupils are going to vote to choose their favourite one – deadline: the end of January 2015 2.2. Designing a game character, giving it a name and adding simple moving – deadline: the end of February 2015 2.3. Brainstorming the ideas of the game – deadline: the end of March 2015 2.4 Creating an animation or a game – deadline: the end of May 2015 3. Sharing the animations and games and watching and playing them, exchanging comments, having fun, evaluation of the project, voting for the most attractive game – deadline: the end of June 2015
Project partners were from different countries (Estonia, Poland, France, Macedonia). Students working in groups (ten groups - international groups). From Estonia project partners were 20, from France 20, from Poland 10 and from Macedonia 20 students.
to support by programming critical thinking, to learn by programming maths and systematize thinking by the gameing, programming supports the boys educational steps.
Collegamenti
[1] http://scratch.mit.edu/projects/46371544/
[2] http://padlet.com/tiiule07/3b
[3] https://scratch.mit.edu/projects/29228116/
[4] http://2017.gjc.it/it/category/keywords-separate-with-commas/collaborative-work-1
[5] http://2017.gjc.it/it/category/keywords-separate-with-commas/programming